Tournament Rules:

RULE 1:  COURT AND BALL. THE GAME WILL BE PLAYED ON IN A BASKEKETBALL HALF COURT, IN ONE BASKET. THE 2×2 BASKETBALL IS SIZE 7.

RULE 2: TEAMS. EACH TEAM CONSISTS OF TWO (2) PLAYERS WHO PLAY AGAINST EACH OTHER.

RULE 3: START OF THE GAME. 3.1 THE GAME STARTS WITH A SHOOTING CHALLENGE. WHICHEVER TEAM WINS, WINS POSSESSION OF THE BALL AT THE START OF THE GAME. IN CASE OF EXTRA TIME (OVERTIME), THE BALL IS TAKEN BY THE OPPOSING TEAM. 3.2 THE GAME MUST START WITH 2 PLAYERS READY TO PLAY PER TEAM.

RULE 4: SCORING. 4.1 EVERY SHOT MADE FROM INSIDE THE ARC (THREE POINT LINE) COUNTS FOR ONE (1) POINT. 4.2 EVERY SHOT MADE OUTSIDE OF THE ARC (THREE POINT LINE) COUNTS FOR 2 POINTS. 4.3 EVERY SUCCESSFUL FREE THROW COUNTS FOR ONE (1) POINT. 4.4 BASKET AND FOUL COUNTS THE BASKET HE SCORE, FOR ONE (1) POINT OR TWO (2) POINTS AND HAS AND EXTRA FREE THROW.

RULE 5: PLAYING TIME & WINNER OF THE GAME. 5.1 THE REGULAR PLAYING TIME SHALL BE ONE (1) PERIOD OF TEN (10) MINUTES. THE GAME CLOCK SHALL BE STOPPED DURING DEAD BALL SITUATIONS IN THE LAST TWO (2) MINUTES AND DURING FREE THROWS. TIME STARTS AFTER THE CHECK BALL BY THE DEFENSE. 5.2 THE FIRST TEAM TO SCORE FIFTEEN (15) POINTS OR MORE AUTOMATICALLY WINS THE GAME EVEN BEFORE REGULAR TIME ENDS. THIS ONLY APPLIES TO THE REGULAR PLAYING TIME AND NOT IN OVERTIME. 5.3 IF THE SCORE IS TIED AT THE END OF REGULAR TIME, AN OVERTIME SHALL BE PLAYED. THERE WILL BE A ONE (1) MUNUTE BREAK BEFORE THE OVERTIME STARTS. THE FIRST TEAM TO SCORE 2 POINTS OR MORE IN OVERTIME WINS THE GAME. 5.4 Α TEAM WILL LOSE THE GAME BY FORFEIT IF AT THE SCHEDUELED STARTING TIME OF THE GAME THE TEAM IS NOT ON THE COURT WITH 2 PLAYERS.

RULE 6: FOULS & FREE THROWS 6.1 A TEAM IS IN A PENALTY SITUATION AFTER IT HAS COMMITTED FIVE (5) FOULS. WHEN A TEAM EXCEEDS TEN (10) FOULS, EACH FOUL IS CONSIDERING AS A TECHNICAL PENALTY. 6.2 IF THE FOUL IS COMMITTED ON A PLAYER IN THE ACT OF SHOOTING INSIDE THE ARC (THREE POINT LINE) IS AWARDED WITH ONE (1) FREE THROW. 6.3 IF THE FOUL IS COMMITTED ON A PLAYER IN THE ACT OF SHOOTING BEHIND THE ARC (THREE POINT LINE) IS AWARDED WITH TWO (2) FREE THROWS. 6.4 IF A FOUL IS COMMITTED AND THE SHOT RELEASED IS SUCCESSFUL, THE GOAL SHALL COUNT AND IN ADDITION, ONE (1) FREE THROW. 6.5 UNSPORTSMANLIKE AND DISQUALIFYING FOULS SHALL BE PENALIZED WITH 2 FREE THROWS AND BALL POSSESSION. 6.6 TEAM FOUL NUMBER TEN (10) AND ANY SUBSEQUENT TEAM FOUL AFTER THAT SHALL BE PENALIZED WITH 1 FREE THROW AND BALL POSSESSION.

RULE 7: HOW THE BALL BE PLAYED. 7.1 AFTER A SUCCESSFUL FIELD GOAL OR LAST FREE THROW THE BALL CHANGES POSSESSION. A PLAYER FROM THE NON SCORING TEAM WHO TAKES THE BALL MUST GO OUTSIDE OF THE ARC (THREE POINT LINE) EITHER BY PASSING THE BALL TO A PLAYER OUTSIDE OF THE LINE, OR BY DRIBBLING.  THE BALL MUST BE PLAYED DIRECTLY AFTER A FIELD GOAL, WITHOUT HAVING TO DO A SIDELINE OR A BASELINE OUT THE DEFENSE IS ALLOWED TO STEAL THE BALL ΟΝ FIRST PASSES. 7.2 AFTER AN UNSUCCESSFUL FIELD GOAL OR LAST FREE THROW, IF THE OFFENSIVE PLAYER REBOUNDS THE BALL, HE MAY CONTINUE TO ATTEMPT TO SCORE WITHOUT RETURNING THE BALL BEHIND THE ARC (THREE POINT LINE). IF THE DEFENSIVE PLAYER REBOUNDS THE BALL, HE MUST RETURN THE BALL BEHIND THE ARC (THREE POINT LINE) BY PASSING OR DRIBBLING. 7.3 IF THE DEFENSIVE TEAM STEALS OR BLOCK THE BALL, IT MUST RETURN THE BALL BEHIND THE ARC (THREE POINT LINE) BY PASSING OR DRIBBLING. 7.4 POSSESSION OF THE BALL GIVEN TO EITHER TEAM FOLLOWING ANY DEAD BALL SITUATION SHALL START WITH A CHECK BALL OUTSIDE OF THE ARC (THREE POINT LINE) AT THE TOP OF THE COURT. 7.5 A PLAYER IS CONSIDERED TO BE BEHIND THE ARC (THREE POINT LINE) WHEN NEITHER OF HIS FEET IS INSIDE OR IN THE ARC LINE. 7.6 IΝ A JUMP BALL SITUATION, THE BALL GOES TO THE DEFENDING TEAM.

RULE 8: TIME OUT. EACH TEAM SHALL BE GRANTED WITH ONE (1) TIME OUT OF THIRTY (30) SECONDS. ANY PLAYER CAN REQUEST A TIME OUT AFTER A MADE BASKET, A MADE FREE THROW, Α FOUL CALL OR A DEAD BALL SITUATION.

RULE 9: STANDINGS OF TEAMS. IF TEAMS THAT HAVE REACHED THE STAGE OF THE COMPETITION ARE TIED, THE STEPS TO BREAK THE TIE IS A) MOST WINS B) HEAD TO HEAD COMPARISON C) MOST POINTS SCORED D) LESS POINTS ON DEFENSE.

RULE 10: DISQUALIFICATION. 10.1 A PLAYER SHAL BE DISQUALIFIED FOR THE REMAINDER OF THE GAME WHEN HE’S CHARGED WITH TWO (2) UNSPORTSMANLIKE FOUL. THE ORGANIZER SHALL DISQUALIFY PLAYERS CONCERNED FROM THE EVENT FOR ACTS OF VIOLENCE, VEBAL OR PHYSICAL AGGRESION OR TORTUOUS INTERFERENCE IN GAME RESULTS. THE ORGANIZER MAY ALSO DISQUALIFY THE ENTIRE TEAM FROM THE EVENT DEPENDING ON THAT TEAM’S OTHER MEMBERS CONTRIBUTION TO THE AFOREMENTIONED BEHAVIOR. 10.2 IF A PLAYER DISQUALIFIED FROM THE GAME, THE TEAM CONTINUES THE REST OF THE GAME WITH ONE (1) PLAYER.